March 18-22, 2019 | San Francisco, CA
GDC News & Updates
Please note: the information on this page reflects GDC Europe 2013.
This session will cover the painful lessons that indie developer PerBlue learned over the last four years creating their flagship title, Parallel Kingdom. They will describe the great discoveries and downfalls of designing a player-driven title. Attendees will learn the five critical components to creating a successful free-to-play game.
Those interested in mobile and console gaming, and the power of community and social elements. This session will appeal to those who are interested in how a small indie developer is leveraging their established community to turn a big profit and fund new game projects. From the beginner to the advanced designer, all attendees will leave with an interesting takeaway.