GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Creating and Maintaining a Thriving Mobile, Virtual RPG World

Justin Beck  |  Co-Founder and CEO, PerBlue


Location: Europasaal

Format: Lecture
Track: Free to Play Design & Business Summit
Vault Recording: Video


The process of creating a thriving free-to-play mobile game is time consuming and painfully difficult. It means constantly feeding players new content and improving player experience, all while keeping the in-game economy in balance. In the last four years PerBlue has created and sustained a living, breathing virtual world in its flagship mobile title, Parallel Kingdom. During this session, PerBlue will discuss the lessons they learned along the way. From creating entertaining gameplay to implementing an efficient update cycle, the considerations for free-to-play should not be taken lightly. PerBlue will discuss five critical components that developers can use in their free-to-play titles.

Takeaway

This session will cover the painful lessons that indie developer PerBlue learned over the last four years creating their flagship title, Parallel Kingdom. They will describe the great discoveries and downfalls of designing a player-driven title. Attendees will learn the five critical components to creating a successful free-to-play game.

Intended Audience

Those interested in mobile and console gaming, and the power of community and social elements. This session will appeal to those who are interested in how a small indie developer is leveraging their established community to turn a big profit and fund new game projects. From the beginner to the advanced designer, all attendees will leave with an interesting takeaway.



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