GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Indie Audio: A Guide to Successful Outsourcing

Richard Ludlow  |  CEO, Audio Director, Hexany Audio


Location: Congress Saal 3

Format: Lecture
Track: ProductionBusiness, Marketing & Management
Vault Recording: Video


This session aims to educate and empower the indie developer looking to hire a composer or sound designer for their game. We will look at the different types of contracts typically used and explore how to negotiate the best deal with your audio contractor; advice for getting the most from your limited budget will also be offered. We will explore some of the common issues that arise when working with a remote creative team, and offer solutions for increasing efficiency in communication and asset management. Finally, a brief education of audio formats and their relevance for developers will be examined.

Takeaway

Attendees will walk away with the knowledge they need to negotiate a standard audio services agreement, tips for getting the most out of a limited budget, and advice that will improve communication and efficiency when working with remote creative contractors. Attendees will also gain insight into the audio creation process.

Intended Audience

Intended for the indie developer looking to hire a composer or sound designer for their next game. Whether it's your first time hiring an audio contractor or you're intimately familiar with this process, these tips will help you navigate this undertaking and improve communication and workflow on your next project.



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