Please note: the information on this page reflects GDC Europe 2013.
Attendees will walk away with the knowledge they need to negotiate a standard audio services agreement, tips for getting the most out of a limited budget, and advice that will improve communication and efficiency when working with remote creative contractors. Attendees will also gain insight into the audio creation process.
Intended for the indie developer looking to hire a composer or sound designer for their next game. Whether it's your first time hiring an audio contractor or you're intimately familiar with this process, these tips will help you navigate this undertaking and improve communication and workflow on your next project.