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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Building Epic Worlds Through the Strengths of Outsourcing

Chris Mielke  |  Producer, Epic Games, Inc.


Location: Offenbachsaal

Format: Lecture
Track: ProductionVisual Arts
Vault Recording: Video


The Gears of War, Infinity Blade and Fortnite universes started out as concepts on paper, but were lovingly crafted into living worlds by talented external artists shepherded by Epic studio staff. Looking back through these titles, attendees will discover how the Epic quest for high quality artwork was fulfilled. They will learn the secrets of Epic's success in utilizing outsourcers and will be better prepared to circumvent some of the obstacles Epic encountered in the early days of production for all these award-winning titles.

Takeaway

From mobile to console to PC - each project has different requirements. Epic will show how anyone working with outsourcers can preserve the artistic vision on multiple platforms. All Epic studios work with our outsourcing partners, and attendees will gain unique techniques to make the outsourcer integration go smoothly.

Intended Audience

Artists, art managers and production staff currently working with creative outsourcers or anyone considering working with external art teams will gain helpful knowledge for use in big or small game productions.



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