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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners



Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

CANCELLED - Hey, I've Seen That App Before - Is It Too Close?

Bradley Gross  |  Managing Partner, Law Office of Bradley Gross, P.A.

Location: TBD

Format: Lecture
Track: Business, Marketing & Management
Vault Recording: Not Recorded

Every developer faces the same problem: how close can your app come to another app before you're accused of copying someone else's work? Through actual case-studies and 'eyes-on' demonstrations, we'll discuss the five things that app developers must know so they can avoid legal liability and answer the question, 'How close is too close?' Attendees can expect an entertaining and informative session led by Brad Gross, a leading digital media law attorney and worldwide general counsel for the Society of Digital Agencies. Questions and audience participation is encouraged and welcomed.


Attendees will gain insight into which features and functions can be 'borrowed' from existing apps and implemented into new products and games, and learn to look critically at development-stage apps to determine if they are likely to infringe the rights in existing works.

Intended Audience

Anyone interested in learning strategies and solutions for software and mobile app development that will enhance and focus their development efforts and marketing strategies. The session is designed to educate anyone in the software development industry, from C-level executives to the people who work for them.

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