GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Switching Leadership Styles in Game Development Practice

Stan Just  |  Producer, 11 bit studios S.A.


Location: Europasaal

Format: Lecture
Track: Production
Vault Recording: Video


Every game studio's senior staff have a way of addressing their employees. After getting some experience, most of us realize that there is no single style that would fit the various weird and uneasy situations we encounter while making a game. Sometimes you are happy to involve as many people as you can and sometimes you just need something done quickly, your way. So, we adopt, we try and we make mistakes. This session is aimed at helping out in such situations by showing which approaches tend to be most effective in various circumstances. These few tips are easy, intuitive and straightforward - and may turn out to be very useful to you in practice.

Takeaway

Attendees will be presented with a simple approach (based on leadership theories and real-life experiences) that strives to capture the most effective way of addressing employees in a game development environment.

Intended Audience

This presentation is targeted at seniors, leads, managers and producers who are responsible for the work of others. Regardless of the size of the organization, and whether you are a founder of a small start-up or a middle manager in a global corporation, you can use these tips if you feel that there is still room for improvement in the way you lead your people.



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