GDC | Home

Join the leaders in the game development community at GDC 2018!
Learn more  More
New Session: Community Snowballing in 'PlayerUnknown's Battlegrounds': From Pre-Alpha to 20 Million and Counting in Early Access! Learn more  More
New Session: Classic Game Postmortem: 'Ultima Online'!
Learn more  More
New Session: Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps!  Learn more  More
New Session: Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games!  Learn more  More
New Session: The Asset Build System of Far Cry 5!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Math for the Masses: How Edugaming Reached the Top of the App Store

Xavier Louis  |  Co-Founder & Chief Product Officer, Brainbow


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


'Serious' gaming is a hot topic at the moment. But is it possible to combine educational values with fun and social elements while reaching the masses beyond school or formal education? Xavier Louis, co-founder and chief product officer at Brainbow will expose the story behind '6 Numbers', which made it to the top of the App Store. This talk will cover the current state of the edugaming market as well as the production and design challenges faced when building games with educational values.

Takeaway

The attendees will gain direct knowledge from the developer of a very successful edugaming title. They will get an overview of the market and its challenges, and leave with hands-on tips and best practices to build their next title and reach millions of players.

Intended Audience

Basic understanding of game design principles will help to get the most out of this session. Developers and product managers working on new titles will benefit from practical advice to succeed in the edugaming market.