GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Math for the Masses: How Edugaming Reached the Top of the App Store

Xavier Louis  |  Co-Founder & Chief Product Officer, Brainbow


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


'Serious' gaming is a hot topic at the moment. But is it possible to combine educational values with fun and social elements while reaching the masses beyond school or formal education? Xavier Louis, co-founder and chief product officer at Brainbow will expose the story behind '6 Numbers', which made it to the top of the App Store. This talk will cover the current state of the edugaming market as well as the production and design challenges faced when building games with educational values.

Takeaway

The attendees will gain direct knowledge from the developer of a very successful edugaming title. They will get an overview of the market and its challenges, and leave with hands-on tips and best practices to build their next title and reach millions of players.

Intended Audience

Basic understanding of game design principles will help to get the most out of this session. Developers and product managers working on new titles will benefit from practical advice to succeed in the edugaming market.



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