GDC | Game Developers Conference

GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

Advertisement

 

Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Math for the Masses: How Edugaming Reached the Top of the App Store

Xavier Louis  |  Co-Founder & Chief Product Officer, Brainbow


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


'Serious' gaming is a hot topic at the moment. But is it possible to combine educational values with fun and social elements while reaching the masses beyond school or formal education? Xavier Louis, co-founder and chief product officer at Brainbow will expose the story behind '6 Numbers', which made it to the top of the App Store. This talk will cover the current state of the edugaming market as well as the production and design challenges faced when building games with educational values.

Takeaway

The attendees will gain direct knowledge from the developer of a very successful edugaming title. They will get an overview of the market and its challenges, and leave with hands-on tips and best practices to build their next title and reach millions of players.

Intended Audience

Basic understanding of game design principles will help to get the most out of this session. Developers and product managers working on new titles will benefit from practical advice to succeed in the edugaming market.



Register Now
 
UBM Tech