GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Classic Game Postmortem: 'Lemmings'

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

'Devil May Cry 5': Creating a Standout Action Game

GDC 2019 Highlights

'Into the Breach' Design Postmortem

GDC Main Stage: The Developer's Journey

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

GDC Diamond Partners



Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Shining the Light on Crysis 3

Donzallaz Pierre-Yves  |  Senior Lighting Artist, Crytek

Location: Congress Saal 2

Format: Lecture
Track: Visual Arts
Vault Recording: Video

Discover how the lighting was created for the visually-acclaimed Crysis 3 video game, from the early prototype stage to the final delivery. Learn about the lighting creation in video games and about the lighting pipeline used in Crytek's latest title, as well as the environment art guidelines in place to ensure a consistent look throughout the game. The session will also address difficulties encountered during the production, and feature demonstrations and artist-friendly explanations of the lighting-related graphical features that were requested and implemented in the CryENGINE to ensure one of the best visual experiences to date.


Attendees will learn about lighting in video games in general and specifically for Crysis 3. They will also discover exactly how levels were lit from scratch, and how 2D concept artworks were translated into a fully lit and post-processed, real-time 3D scene. Several examples taken from the game will be used to illustrate the lighting workflow and demonstrate the technical features used to create and improve the lighting of Crysis 3.

Intended Audience

The session is open to anyone with an interest in visual art and lighting. It won't enter too much into details regarding the implementation of the graphical features, in order to remain accessible to attendees without a strong technical background. Managers and producers may also be interested in learning about the workflow used for the production of Crysis 3.

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