GDC | Game Developers Conference

GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

Advertisement

 

Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Getting Past Pay to Win

Teut Weidemann  |  Senior Online Game Supervisor, Ubisoft Blue Byte


Location: Congress Saal 1

Format: Lecture
Track: Design
Vault Recording: Video


The pay to win problem always comes up when players, or even developers, talk about the free-to-play business model. However, the pay to win scenario doesn't play a role in popular f2p games. Why is this? Is it that pay to win doesn't exist in those games and that's why they are successful? Or is the pay to win problem exaggerated? This talk will solve the mystery about pay to win in free-to-play games and will establish simple rules to follow to completely circumvent this problem. It will also cover monetization methods which are accepted by the users without being too aggressive or pay to win.

Takeaway

Attendees will take away concepts and simple rules to get past the pay to win problem. They will learn that by using the fair play rules, their audience won't even think about pay to win when engaging in their game. As we also touch monetization concepts, the audience will take away some key learnings about successful "fair" monetization.

Intended Audience

Designers of free-to-play online games on browser, client or mobile are the key target group. Business or marketing people who need to understand that the pay to win problem doesn't exist if simple rules are followed. Knowledge of popular f2p games like LoL, WoT, Farmville or similar games will be advantageous.



Register Now
 
UBM Tech