GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Liquid Intelligence: Connecting AI and Physics in Vessel

John Krajewski  |  Studio Head, Strange Loop Games


Location: Congress Saal 3

Format: Lecture
Track: ProgrammingDesign
Vault Recording: Video


By connecting our AI with a liquid physics simulation, we were able to create a world of rich fidelity in Vessel that formed the foundation of all the puzzles and gameplay. This talk will first look at how we created an engine where all of the game's AI characters were composed of simulated liquid. We will then follow through to how that influenced design, resulting in gameplay that was a natural consequence of interacting physical rules and AI behaviors.

Takeaway

Attendees will get a detailed look at how the liquid characters and simulation in Vessel work, and an in-depth discussion of how it formed the core of our design.

Intended Audience

Programmers, designers, and those fortunate enough to bridge that divide.



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