Please note: the information on this page reflects GDC Europe 2013.
Attendees will gain a better understanding of authoring and rendering techniques that can be used to achieve a high visual fidelity when simultaneously targeting PC and mobile platforms. The audience will learn about how characters and environments are created in Broken Age with platform diversity in mind.
The lecture is aimed at graphics programmers and technical artists who are working on a project targeting mobile and PC platforms. A basic knowledge of real-time rendering techniques is required to get the most out of the talk.