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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Romance Games: Unpopular Genre or Untapped Market?

Heidi McDonald  |  Game Designer, Schell Games


Location: Congress Saal 3

Format: Lecture
Track: Design
Vault Recording: Video


Heidi McDonald, author of the ICING Model for narrative romance, builds on her work in the area of NPC romance. McDonald examines why romance games as a genre have historically failed in Western culture, and using her survey data and the ICING Model as a road map, postulates about how romance games could actually become successful as a game genre in the future.

Takeaway

Just because romance games have not been successful historically does not mean it will stay this way. If we understand why they've failed before, and pay attention to specific conditions which might make romance games successful as a genre, there may be opportunity in the near future for narrative designers.

Intended Audience

This talk is intended for game designers interested in narrative design, narrative designers, and anyone interested in romance in games.



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