March 18-22, 2019 | San Francisco, CA
GDC News & Updates
Please note: the information on this page reflects GDC Europe 2013.
Just because romance games have not been successful historically does not mean it will stay this way. If we understand why they've failed before, and pay attention to specific conditions which might make romance games successful as a genre, there may be opportunity in the near future for narrative designers.
This talk is intended for game designers interested in narrative design, narrative designers, and anyone interested in romance in games.