GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Designing Games with Procedural Content and Mechanics

Joris Dormans  |  Gameplay Engineer, Ludomotion


Location: Congress Saal 1

Format: Lecture
Track: DesignProgramming
Vault Recording: Video


Many games and game companies can benefit from the use of procedural content generation (PCG). PCG provides opportunities to develop faster and to keep content fresh for every replay. This talk provides an overview of exciting techniques that have come out the scientific research community and shows how you can use them to boost your games and the design process. It discusses the developments from a design perspective, it does not go into detail about the techniques themselves. The talk gives a clear perspective on an important development that will create new opportunities for the game industry today and tomorrow.

Takeaway

An overview of contemporary PCG techniques and a fresh perspective on how to use them in game development.

Intended Audience

Game designers, programmers and producers who are working on games with PCG or looking for methods to boost their development process using PCG.



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