GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Design Track: Raising Atreus for Battle in 'God of War'

Design Track: Making Games that Stand Out and Survive

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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Designing Games with Procedural Content and Mechanics

Joris Dormans  |  Gameplay Engineer, Ludomotion


Location: Congress Saal 1

Format: Lecture
Track: DesignProgramming
Vault Recording: Video


Many games and game companies can benefit from the use of procedural content generation (PCG). PCG provides opportunities to develop faster and to keep content fresh for every replay. This talk provides an overview of exciting techniques that have come out the scientific research community and shows how you can use them to boost your games and the design process. It discusses the developments from a design perspective, it does not go into detail about the techniques themselves. The talk gives a clear perspective on an important development that will create new opportunities for the game industry today and tomorrow.

Takeaway

An overview of contemporary PCG techniques and a fresh perspective on how to use them in game development.

Intended Audience

Game designers, programmers and producers who are working on games with PCG or looking for methods to boost their development process using PCG.



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