GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

The Story of Casual Games - Past, Present and Future

Michael Kalkowski  |  Managing and Creative Director, GameDuell GmbH


Location: Congress Saal 2

Format: Lecture
Track: Business, Marketing & Management
Vault Recording: Video


In the past 10 years, casual games have experienced dramatic changes, seeing the rise and fall of distribution channels, rapid shifts of platforms, and breath-taking innovations in game design and business intelligence. However, one thing remained unchanged: the games industry's pioneering spirit, which makes it extremely agile and innovative. Where will this spirit and the lessons we have learned lead us next? Michael Kalkowski explains how the industry's winners managed to go with the flow, adapting to ever-changing circumstances. He also dusts off his crystal ball to predict the most important trends of the upcoming months for web, social, mobile and cross-platform games.

Takeaway

Attendees will enter the time machine to see how the casual games industry has developed in the past 10 years, where we are now and where the journey will lead us to. What are tomorrow's trends? What are the secrets that will make a casual games company successful in the upcoming months and years?

Intended Audience

This lecture will be highly interesting for anyone working with casual games - developers, opinion leaders, marketing executives and directors. Anyone attending will get insight into both the past and the future of casual games.



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