Please note: the information on this page reflects GDC Europe 2013.
Attendees will get a general feel of statistical pitfalls and knowing when not to trust data. These pitfalls will be discussed using examples from The Settlers Online, and will include evaluating data from different game world ages, effects of in-game gifting and self-selection on payments, and demand elasticities of in-game items.
Game managers, game designers and any data-curious people. There are no prerequisites to understand the talk, but knowledge of online game design or monetisation features will be beneficial.