GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Platform Evolution - Implications for the Future of Mobile Games

Kaya Taner  |  CEO & Co-Founder, AppLift


Location: Congress Saal 2

Format: Lecture
Track: Business, Marketing & Management
Vault Recording: Video


As different as a new platform might be from those before it, long-term observations of different parts of the market reveal underlying parallels in their development. Being aware of the past means that the challenges which new platforms, such as iOS and Android, bring along can be faced with more confidence. Kaya Taner analyzes patterns in the development of browser and social games, and draws conclusions about what to expect for the mobile space. Kaya is CEO and co-founder of mobile games marketing platform AppLift.

Takeaway

This presentation looks at the future of the mobile games market. Taner analyzes patterns in the development of browser and social games and their surrounding ecosystems, drawing conclusions about upcoming trends in the mobile space. Among the patterns discussed are user acquisition, monetization, investments, platform regulation and changes in competition.

Intended Audience

Developers and publishers of games and middleware, entrepreneurs, future entrepreneurs.



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