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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Virtual Reality Gaming and Game Development

Palmer Luckey  |  Founder, Oculus VR
Nate Mitchell  |  VP of Product, Oculus VR


Location: Offenbachsaal

Format: Lecture
Track: Design
Vault Recording: Video


For years, developers have strived to make immersive virtual worlds. Software, hardware and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We've dreamed of stepping inside of our games, but the best we've been able to do is puppet characters through a tiny window. Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We'll discuss the following topics: What are the challenges around virtual reality? Why will virtual reality gaming change the way we play games? What does virtual reality mean for the gaming industry?

Takeaway

Game developers will leave with a better understanding of the opportunities and challenges that virtual reality brings to game development, from aspects including content, perspective, user interface, narrative, pacing and more.

Intended Audience

Game developers interested in creating immersive virtual reality experiences and exploring new types of gameplay.



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