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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Virtual Reality Gaming and Game Development

Palmer Luckey  |  Founder, Oculus VR
Nate Mitchell  |  VP of Product, Oculus VR


Location: Offenbachsaal

Format: Lecture
Track: Design
Vault Recording: Video


For years, developers have strived to make immersive virtual worlds. Software, hardware and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We've dreamed of stepping inside of our games, but the best we've been able to do is puppet characters through a tiny window. Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We'll discuss the following topics: What are the challenges around virtual reality? Why will virtual reality gaming change the way we play games? What does virtual reality mean for the gaming industry?

Takeaway

Game developers will leave with a better understanding of the opportunities and challenges that virtual reality brings to game development, from aspects including content, perspective, user interface, narrative, pacing and more.

Intended Audience

Game developers interested in creating immersive virtual reality experiences and exploring new types of gameplay.