Please note: the information on this page reflects GDC Europe 2013.
Games (due to their interactive nature) tell stories in ways that differ from other forms of media. Games, in fact, don't necessarily tell stories at all, but provide a framework in which stories can be told. Designers must be cognizant of this fact and approach storytelling from a unique perspective that empowers their players. As our forms of media evolve, so does the psychology of the player/reader/recipient of the story. We must also evolve as designers and storytellers, and cannot do so without a better understanding of what we're trying to achieve.
This talk is primarily targeted at level designers and game designers, but absolutely has crossover significance to writers, artists, cinematic teams and producers, as they all play a role in how a game gets made and where the story takes place. Gameplay programmers may find aspects of the talk applicable, as it discusses camera position and other aspects that tangentially impact their workflow, especially if they are heavily involved in game design.