Please note: the information on this page reflects GDC Europe 2013.
Attendees will gain an understanding of core guild elements and the reasons for including these elements. They will be challenged to explore how guild-like entities can be incorporated into genres typically not associated with guilds.
This talk is aimed at game designers, and monetization and retention analysts. It will be accessible to anyone, but most valuable to developers looking to understand or build deeper social elements within games.