GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

The Art and Rendering of Remember Me

Laurent Harduin  |  Lighting Artist, DONTNOD Entertainment
Sbastien Lagarde  |  Senior 3D/Engine Programmer, DONTNOD Entertainment


Location: Congress Saal 2

Format: Lecture
Track: ProgrammingVisual Arts
Vault Recording: Video


This session will discuss the challenges, as well as the techniques used, in the game Remember Me to get the plausible sci-fi city of Paris. We will see the beginnings of the process: from concept and inspiration, how we fit our vision to our constraints, how the collaboration between art and technique allowed us to get a stylized, physically-based rendering. The technical side will detail our physically-based rendering workflow with tools and our physically-based rendering of wet surfaces. It will also show our dynamic reflection techniques and how we enhanced the image with simple rendering tricks.

Takeaway

Attendees will learn how the artistic direction can be more efficient and more creative when working under constraints. They will learn the workflow to build around a physically-based rendering pipeline (engine, tools, outsourcing). They also will learn new dynamic reflections techniques and image enhancement techniques.

Intended Audience

The presentation includes both programming and visual arts content. It targets artists, technical artists and graphics programmers.