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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

The Revolution Will Be Streamed: How Video Is Transforming Video Games

Matthew DiPietro  |  VP of Marketing, Twitch


Location: Congress Saal 3

Format: Lecture
Track: Business, Marketing & ManagementProgramming
Vault Recording: Video


Online video is having a profound impact on each and every corner of the video game industry. Now gameplay is not only an entertainment experience to be enjoyed alone or with a group of friends. Because of the rise of video platforms that cater to gaming content, the gameplay itself has become a major source of content in a very large video entertainment ecosystem. This has profound effects on game design, game marketing, PR, business development and more. This lecture will give a detailed overview of the state of online video in the video game industry and how it affects game developers.

Takeaway

Online video is a force that game developers shouldn't ignore. This lecture will lay out the state of online video, provide concrete case studies on how some of the industry's largest players (EA, Activision, SOE, etc.) have approached the challenge and how attendees can best plan for the future.

Intended Audience

The target audience for this lecture is game designers, game marketers and business development professionals in the games industry. The lecture will appeal to developers and designers of all stripes and across all platforms, as well as producers, community and social media managers, and marketers. The press will enjoy it too.



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