GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Staying in Top Eleven: Improving Retention Through the Tutorial

Aleksandar Markovic  |  Game Designer, Nordeus


Location: Congress Saal 1

Format: Lecture
Track: Design
Vault Recording: Video


Markovic will present insights gained during the development of step-by-step tutorials, as a retention effort in Top Eleven. The design team found ways to make sure players skipped as few tutorial steps as possible, achieving an impressive percentage of finished tutorials. Markovic will show some neat techniques to improve your tutorial and identify potential situations where tutorials aren't as necessary as you might think.

Takeaway

Attendees will be presented with a lengthy analysis that gives some advice on building a quality tutorial and questions some preconceptions about it altogether.

Intended Audience

Well-documented experiments and examples will be of interest to anyone who has 'improve retention' on their to-do list. Anyone with an interest in game tutorials in general should also have a good time.



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