GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Brain-Computer Interfaces: One Possible Future for How We Play

Mike Ambinder (Valve)

State of the Industry Report

'Marvel's Spider-Man': A Technical Postmortem

Elan Ruskin (Insomniac Games)

GDC 2019 Highlights

'Slay the Spire': Success through Marketability

Casey Yano (Mega Crit Games)

Cursed Problems in Game Design

Alex Jaffe (Riot Games)

NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI

Gautier Boeda (Square Enix Co., Ltd.)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Chasing Aurora: The Indie Console Launch Title Postmortem

Felix Bohatsch  |  Co-Founder, Broken Rules GmbH
Martin Pichlmair  |  Co-Founder, Broken Rules GmbH


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


We stumbled across the opportunity to make a console launch title as a small indie studio without an industry background. We made it. In this talk, we will tell the story of the many challenges we faced in order to release on the Wii U on day one and we will share what we've learned.

Takeaway

The focus of this talk is on the challenges of making a launch title for a console as a small team. Attendees will get a clear picture of indie console development from a technical, business and game design perspective.

Intended Audience

Every developer planning to release a game on one of the many consoles that will launch in the coming months.



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