GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Cory Barlog on Reinventing ‘God of War’

Classic Game Postmortem: ‘Command & Conquer’

Real-Time Cloth Solutions on 'Marvel's Spider-Man'

GDC 2019 Highlights

How to Drive Engagement & Revenue in Social Gaming

Defying Expectations: 7 Lessons from The Sims Free Play

The Making of the Xbox Adaptive Controller

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Chasing Aurora: The Indie Console Launch Title Postmortem

Felix Bohatsch  |  Co-Founder, Broken Rules GmbH
Martin Pichlmair  |  Co-Founder, Broken Rules GmbH


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


We stumbled across the opportunity to make a console launch title as a small indie studio without an industry background. We made it. In this talk, we will tell the story of the many challenges we faced in order to release on the Wii U on day one and we will share what we've learned.

Takeaway

The focus of this talk is on the challenges of making a launch title for a console as a small team. Attendees will get a clear picture of indie console development from a technical, business and game design perspective.

Intended Audience

Every developer planning to release a game on one of the many consoles that will launch in the coming months.



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