GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Chasing Aurora: The Indie Console Launch Title Postmortem

Felix Bohatsch  |  Co-Founder, Broken Rules GmbH
Martin Pichlmair  |  Co-Founder, Broken Rules GmbH


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


We stumbled across the opportunity to make a console launch title as a small indie studio without an industry background. We made it. In this talk, we will tell the story of the many challenges we faced in order to release on the Wii U on day one and we will share what we've learned.

Takeaway

The focus of this talk is on the challenges of making a launch title for a console as a small team. Attendees will get a clear picture of indie console development from a technical, business and game design perspective.

Intended Audience

Every developer planning to release a game on one of the many consoles that will launch in the coming months.



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