GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners



Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Why Education Really Matters for the Future of the Industry

Jrg Mller-Lietzkow  |  Professor, University of Paderborn

Location: Congress Saal 1

Format: Lecture
Track: ProductionBusiness, Marketing & Management
Vault Recording: Video

During the last 5 years, Jrg has done a great deal of research on education in the games industry. One key learning that was observed is that in countries which are very successful in the industry, the level of education is much higher. The second important discovery is that even on a university level it is absolutely necessary to do more practical work. During Jrg's research, he also found that the acceptance as a scientific field is very low and the options to have high standards in education as well as research on the production side are bad. Based on game theory (prisoners dilemma), it will be shown that the future of the industry is directly linked to innovative education and research. Some practical work Jrg has done during the last couple of years will round up the talk, showing what he believes might be a good model to teach students in large teams.


First of all, it is obvious that a closer relationship between education and the industry is needed. To close the existing gap, Jrg will make a few suggestions on how this could be done, especially in combination with modern HR management. Secondly, the attendees will learn about Jrg's approach for preparing large teams (50-80 people) for the industry. Last but not least, this talk should be a wake-up call based on the simple idea of the prisoner's dilemma. Innovation needs creative and well-educated people.

Intended Audience

The talk will address a broader audience, but especially HR management, recruiters, relationship management, industry veterans and general management, as well as academic educators.

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