GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Cory Barlog on Reinventing ‘God of War’

Classic Game Postmortem: ‘Command & Conquer’

Vision Track Talk: The Science of Desirability

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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

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Gamification in Software Testing and QA

Robert Hoischen  |  Producer, Camshaft Software


Location: Congress Saal 3

Format: Lecture
Track: Production
Vault Recording: Video


Early milestone-build release models are becoming ever more popular and community engagement during game development itself is, potentially, a very valuable developer resource. Current models for closed alpha or beta testing are not very productive, and are often plagued with many passive participants. This talk focuses on a new, innovative, community-based testing/QA method named POMMS (Project-Oriented Modular Motivational System), which uses elements of gamification to maximize the productivity of community-based testing. The system's design, setup, flow, rules, advantages and pitfalls are discussed on the basis of ~1 year of experience running and tweaking the system in game production.

Takeaway

How to design as well as set up your own gamified community-based testing and QA system. Knowledge of the challenges as well as the enormous benefits of POMMS, exemplified by the semi-agile development of Automation, in which the system has been applied with huge success.

Intended Audience

Anyone working in game development and production, especially small- and medium-sized developers that benefit greatly from free, high-quality QA during all stages of development. No specific knowledge is required to understand the contents of the talk.



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