Early milestone-build release models are becoming ever more popular and community engagement during game development itself is, potentially, a very valuable developer resource. Current models for closed alpha or beta testing are not very productive, and are often plagued with many passive participants. This talk focuses on a new, innovative, community-based testing/QA method named POMMS (Project-Oriented Modular Motivational System), which uses elements of gamification to maximize the productivity of community-based testing. The system's design, setup, flow, rules, advantages and pitfalls are discussed on the basis of ~1 year of experience running and tweaking the system in game production.
How to design as well as set up your own gamified community-based testing and QA system. Knowledge of the challenges as well as the enormous benefits of POMMS, exemplified by the semi-agile development of Automation, in which the system has been applied with huge success.
Anyone working in game development and production, especially small- and medium-sized developers that benefit greatly from free, high-quality QA during all stages of development. No specific knowledge is required to understand the contents of the talk.