GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

Advertisement

 

Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Smartphone & Tablet Apps: Mobile Game Metrics

Guillaume Larrieu  |  Publishers Manager EMEA, Flurry


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


Leveraging usage behavior from over 1 billion mobile app gaming sessions per day, Flurry shares insights into how gender, age, engagement, retention and game mechanics are related. These metrics can and should influence how your company thinks about the audience it hopes to attract with different game designs, and how that will affect monetization and more. Flurry will also share a state of the market review of the latest general consumer behavior and business trends for iOS and Android apps.

Takeaway

Attendees will learn how audiences and usage vary across different mobile game genres, as well as how these differences directly inform game design decisions and monetization expectations. Additionally, attendees will gain actionable insights on the mobile app economy via Flurry's latest data, trends and observations on the market.

Intended Audience

Anyone at a mobile developer or publisher who influences the direction of product development, marketing, business strategy and live services.



Register Now
 
UBM Tech