Please note: the information on this page reflects GDC Europe 2013.
Attendees will hear an example case and receive tips on how they can succeed with a premium priced indie game and a tiny team in one of the world's most competitive markets - the iOS App Store. They will learn what steps and efforts we made in order to stand out from the massive amount of games available on the store.
Indie developers looking for advice on how to successfully launch their paid game on today's iOS App Store. Indie developers wondering whether their next indie game on the iOS App Store should be paid or free.