GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

The Next Ten Years of Tale of Tales

Auriea Harvey  |  Director, Tale of Tales
Michal Samyn  |  Director, Tale of Tales


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


For ten years Tale of Tales has experimented artistically with the medium of video games. It is time for a change. Michael and Auriea have released seven titles and been involved with several research projects. They will discuss their past work and explain how they enabled its production and dealt with its reception. They will then illustrate their hopes for the future with sneak previews of three games currently in production.

Takeaway

Attendees will learn how to organize an artistic practice in video games, despite a discouraging commercial climate. They will pick the fruits of a decade of research to apply in their own work, and be inspired to take the next step in artistic game creation that really takes advantage of the medium.

Intended Audience

The presentation can be useful to any kind of game developer, but will be especially appealing to those who consider video games an artistic medium with the creative potential to match and even exceed other media. Non-experienced developers will be encouraged. Experienced developers will learn how to do the impossible.



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