Please note: the information on this page reflects GDC Europe 2013.
Attendees will learn how to organize an artistic practice in video games, despite a discouraging commercial climate. They will pick the fruits of a decade of research to apply in their own work, and be inspired to take the next step in artistic game creation that really takes advantage of the medium.
The presentation can be useful to any kind of game developer, but will be especially appealing to those who consider video games an artistic medium with the creative potential to match and even exceed other media. Non-experienced developers will be encouraged. Experienced developers will learn how to do the impossible.