Please note: the information on this page reflects GDC Europe 2013.
Physical interaction builds bonds between friends and creates imaginative play possibilities using surrounding environment (examples: Chicanery, Fingle). Tablet provides a space where it's ok to 'cheat' or invade each other's space (examples: Greedy Bankers, Michael Brough's 'O') and smart design prevents it from descending into rough-housing (examples from Slamjet Stadium).
No prerequisite knowledge is required for this talk. It is intended to inspire game designers who are looking for new and imaginative ways to expand their repertoire. It will also provide insight for those studying the changing games culture in the tablet age and organisers of public events looking for new opportunities.