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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

C++ in the Browser: A Tale from the Trenches

Andr Weissflog  |  Head of Development, Drakensang Online / Bigpoint Berlin, Bigpoint GmbH


Location: Congress Saal 1

Format: Lecture
Track: Programming
Vault Recording: Video


The technology is here to port large 3D games written in C++ to run in browsers without plugins, but a lot of pitfalls await the daring adventurer. Gather around the campfire and listen to the traveler who's been through all the joys and horrors of cross-compilation and survived.

Takeaway

Attendees will learn about the current state, advantages, and disadvantages of the three C++-to-web technologies (Native Client, flascc and emscripten - with a strong focus on emscripten), how to prepare and port their existing code bases, and how to deal with the limitations of running in a browser environment.

Intended Audience

The presentation is targeted at experienced programmers who have done engine or framework development, and are interested in porting existing or writing new C/C++ code to web browser environments. A deep understanding of what's happening "under the hood" of a 3D application written in C/C++ is a plus.



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