GDC | Home

Join the leaders in the game development community at GDC 2018!
Learn more  More
New Session: Community Snowballing in 'PlayerUnknown's Battlegrounds': From Pre-Alpha to 20 Million and Counting in Early Access! Learn more  More
New Session: Classic Game Postmortem: 'Ultima Online'!
Learn more  More
New Session: Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps!  Learn more  More
New Session: Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games!  Learn more  More
New Session: The Asset Build System of Far Cry 5!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

C++ in the Browser: A Tale from the Trenches

Andr Weissflog  |  Head of Development, Drakensang Online / Bigpoint Berlin, Bigpoint GmbH


Location: Congress Saal 1

Format: Lecture
Track: Programming
Vault Recording: Video


The technology is here to port large 3D games written in C++ to run in browsers without plugins, but a lot of pitfalls await the daring adventurer. Gather around the campfire and listen to the traveler who's been through all the joys and horrors of cross-compilation and survived.

Takeaway

Attendees will learn about the current state, advantages, and disadvantages of the three C++-to-web technologies (Native Client, flascc and emscripten - with a strong focus on emscripten), how to prepare and port their existing code bases, and how to deal with the limitations of running in a browser environment.

Intended Audience

The presentation is targeted at experienced programmers who have done engine or framework development, and are interested in porting existing or writing new C/C++ code to web browser environments. A deep understanding of what's happening "under the hood" of a 3D application written in C/C++ is a plus.