Game Developers Conference | GDC | Home

Get your pass early to save $400.  Learn more  More
Steam in 2017: State of the Marketplace!  Learn more  More
Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'!  Learn more  More
A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made 'NieR:Automata'!  Learn more  More
Powering Up ILMxLAB's Location-Based VR Experiences!
Learn more  More
Classic Game Postmortem: 'Sonic the Hedgehog'!
Learn more  More
Download the GDC 2018 State of the Industry Report!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
  • XRDC
  • VRDC
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Building the Indie MEGABOOTH: Showcasing Indies Above the Noise

Kelly Wallick  |  Overlord, Indie MEGABOOTH


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


Over a year ago, 16 indie studios pooled their resources to compete for gamers' attention against the massive AAA studios at PAX East. The result was the Indie MEGABOOTH - a collective of indie developers working within a conference to create a unified presence, out buy the big guys and look good doing it. This talk describes the behind-the-scenes process of executing on that initial event, how we topped that with 30 indie companies for PAX Prime and over 50 for PAX East 2013, our plans for expansion, and why we think this event is leveling the playing field for indie games among press, publishers and gamers.

Takeaway

Attendees will be able to apply the information we learned from our experiences in building a community and a brand, and expanding that into a larger sustainable event. They'll gain a unique perspective on trends in indie games (and its role in the greater games industry) from a large volume of companies and their evolving relationship with publishers, press and fans.

Intended Audience

The intended audience includes game developers (with a focus on independent developers), publishers, community builders and those interested in marketing independent games. This talk will discuss trends in subcultures of the games industry, but prior knowledge is not necessary.