GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Building the Indie MEGABOOTH: Showcasing Indies Above the Noise

Kelly Wallick  |  Overlord, Indie MEGABOOTH


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


Over a year ago, 16 indie studios pooled their resources to compete for gamers' attention against the massive AAA studios at PAX East. The result was the Indie MEGABOOTH - a collective of indie developers working within a conference to create a unified presence, out buy the big guys and look good doing it. This talk describes the behind-the-scenes process of executing on that initial event, how we topped that with 30 indie companies for PAX Prime and over 50 for PAX East 2013, our plans for expansion, and why we think this event is leveling the playing field for indie games among press, publishers and gamers.

Takeaway

Attendees will be able to apply the information we learned from our experiences in building a community and a brand, and expanding that into a larger sustainable event. They'll gain a unique perspective on trends in indie games (and its role in the greater games industry) from a large volume of companies and their evolving relationship with publishers, press and fans.

Intended Audience

The intended audience includes game developers (with a focus on independent developers), publishers, community builders and those interested in marketing independent games. This talk will discuss trends in subcultures of the games industry, but prior knowledge is not necessary.



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