GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California

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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Designing Assassin's Creed III

Steven Masters  |  Lead Game Designer, Ubisoft Montreal


Location: Offenbachsaal

Format: Lecture
Track: Design
Vault Recording: Video


With a 3-year development cycle, and a team peaking at several hundred people, how do you keep a team focused on delivering a high quality game while reinvigorating the core gameplay to create a true sequel in a massive franchise? Delivered by Steven Masters, lead game designer in Ubisoft's Montreal studio, this talk is focused on the design methodologies, philosophies and strategies used in creating Assassin's Creed III.

Takeaway

Attendees will come away with insight into the design processes used on Assassin's Creed III and a practical set of design tools that can be applied to any size of game production.

Intended Audience

This talk is aimed at game designers of all levels and will be particularly useful for anyone organizing the design efforts of a team.