GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Classic Game Postmortem: 'Lemmings'

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

'Devil May Cry 5': Creating a Standout Action Game

GDC 2019 Highlights

'Into the Breach' Design Postmortem

GDC Main Stage: The Developer's Journey

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Keep It Complex, Stupid! Creating Games as a Service

David Nisshagen  |  Lead Designer, Paradox Interactive


Location: Europasaal

Format: Lecture
Track: Design
Vault Recording: Video


Removing unnecessary complexity has long been a holy grail of design. While it has worked wonders for boxed products, it does not translate into the software-as-a-service concept. This talk, taking plenty of examples from games in the Magicka franchise, describes the benefits of complexity and the resulting emergent behavior.

Takeaway

Attendees will learn why, when and how to design complex game systems for games-as-a-service, creating gameplay depth and business opportunities without sacrificing accessibility.

Intended Audience

Everybody who is interested in learning about complex systems and how they can work for, instead of against you.



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