GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

CANCELLED - From Console to Mobile: Lessons Learned from Avengers Initiative

Tom Ketola  |  Technical Director, Disney Interactive


Location: TBD

Format: Lecture
Track: Production
Vault Recording: Not Recorded


Mobile games are rapidly becoming a large share of the video games business and many studios are moving into the space. In this session, Disney's Chicago studio and its employees will serve as a case study for the challenges, risks and prejudices that can jeopardize this transition. The team and studio all transitioned from making AAA console titles to becoming an exclusively mobile studio with Avengers Initiative. This session will focus on the production related challenges, risks and assumptions that the studio overcame during the development of the title and how the studio has changed their development mindset as they move on to their next project.

Takeaway

Developers looking to create mobile gaming projects, with a focus on studios transitioning from PC or console development, will have the opportunity to learn from the challenges and risks our studio overcame. They will see clear examples of lessons learned from developing the project and how the studio has changed as it works on its next project.

Intended Audience

Producers, managers and developers who are interested in moving into mobile development. People with a history in console development who are starting, or are considering, moving into mobile development will have more to learn from this session.



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