March 18-22, 2019 | San Francisco, CA
GDC News & Updates
Please note: the information on this page reflects GDC Europe 2013.
Audiences will leave knowing: how to get F2P games discovered; the best game design, team structure, and development timeline to employ for F2P; the most important data points to monitor and make actionable; and what social features in F2P work and don't work.
Whether just entering the F2P game market or wanting to grow an F2P game business, the intended audience should be interested in better understanding how to attract, maintain, design for and monetize F2P consumers.