Game Developers Conference | GDC | Home

Steam in 2017: State of the Marketplace!  Learn more  More
Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'!  Learn more  More
A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made 'NieR:Automata'!  Learn more  More
Powering Up ILMxLAB's Location-Based VR Experiences!
Learn more  More
Classic Game Postmortem: 'Sonic the Hedgehog'!
Learn more  More
Download the GDC 2018 State of the Industry Report!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Better Teams Through Game Design

Joshua Howard  |  Executive Producer, Crytek


Location: Congress Saal 2

Format: Lecture
Track: ProductionBusiness, Marketing & Management
Vault Recording: Video


No matter how big or small your team is, as soon as you need to organize more than two people to a task, the management challenges begin. But the very thing that most game developers are confident with (designing a good game) turns out to be a useful foundation for them to deal with management challenges when they choose to see management as just another game design problem. This session will present a number of examples of how approaching management as a game design can lead to happier and more productive teams, whether you are a manager or not.

Takeaway

Attendees will walk away with practical examples of how game design can be applied to management, an understanding of why 'people are players' and not 'pieces', and how management is a game that can be non-zero sum. Even non-game designers will understand the power of game design as a management approach.

Intended Audience

Everyone wins when management is better, so this talk is for those who are already managing and want to improve, those hoping to become managers and want to understand the role better, or those just interested in helping their team/teammates work more successfully together.