GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

CANCELLED - Building Real Life Communities in Online Gaming

Matthew Elliott  |  European Community Manager, Riot Games


Location: TBD

Format: Lecture
Track: Business, Marketing & Management
Vault Recording: Video


Think online gaming is just an anonymous digital portal? Think again! Based on his experience as European community manager for the League of Legends community, Riot Games' Matt Elliot will take a closer look at the ways in which tribal gamers are taking their social web experience offline and getting on the streets to connect.

Takeaway

Attendees of this session should walk away with a clear understanding of how real life grassroots player engagement builds advocates and supports passionate ambassadors of your game. Our goal is to communicate how to identify evangelists and pour rocket fuel on their passions, enabling new and continued growth.

Intended Audience

Interested in building long-term and deep player relationships? Want to grow your game through word of mouth and multiply the strength of a genuine human brand? This is for you (no experience necessary).



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