GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Cory Barlog on Reinventing ‘God of War’

Classic Game Postmortem: ‘Command & Conquer’

Real-Time Cloth Solutions on 'Marvel's Spider-Man'

GDC 2019 Highlights

How to Drive Engagement & Revenue in Social Gaming

Defying Expectations: 7 Lessons from The Sims Free Play

The Making of the Xbox Adaptive Controller

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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Small Projects in AAA Studios: Making of Child of Light

Patrick Plourde  |  Creative Director, Ubisoft


Location: Congress Saal 1

Format: Lecture
Track: DesignProduction
Vault Recording: Video


After working for many years on some of the biggest productions in the AAA game industry, Patrick challenged himself to create a game that would be the opposite: a small team, a small budget, and an intimate scope. The result was a game called 'Child of Light'. This talk covers the personal challenges of moving from mega productions to intimate games, and the unique challenges and opportunities of producing a small title within the walls of Ubisoft Montreal.

Takeaway

This talk covers the advantages and disadvantages of developing a game with an indie mentality within the walls of a major studio, and how important it is to use personalized hooks when pitching the game in order to get the green light at every level, from individual artists up to the CEO.

Intended Audience

This talk will interest industry veterans who want to move away from traditional AAA games, but without the financial risk associated with 'Going Indie'. The techniques taught can also be used by any game creator to help them pitch their project, regardless of size and scope.



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