March 18-22, 2019 | San Francisco, CA
GDC News & Updates
Please note: the information on this page reflects GDC Europe 2013.
This talk covers the advantages and disadvantages of developing a game with an indie mentality within the walls of a major studio, and how important it is to use personalized hooks when pitching the game in order to get the green light at every level, from individual artists up to the CEO.
This talk will interest industry veterans who want to move away from traditional AAA games, but without the financial risk associated with 'Going Indie'. The techniques taught can also be used by any game creator to help them pitch their project, regardless of size and scope.