March 18-22, 2019 | San Francisco, CA
GDC News & Updates
Please note: the information on this page reflects GDC Europe 2013.
Attendees will learn how Larian used texture streaming technology in cooperation with an in-house developed content pipeline to create the detailed landscapes of Dragon Commander, how large texture datasets can be manipulated using current tools, and how such datasets can be used in practical games while staying within platform constraints.
Technical directors, graphics programmers, environment art directors and technical artists.