GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Games and Broadcasters: Destination Tablet?

Jon Howard  |  Executive Product Manager for Future Development, BBC


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


More and more, the television has become the second screen in households. Families are having individual experiences with their primary devices (mobiles & tablets) while 'watching' television. What does this mean for broadcasters? How do we leverage the user's behaviours and leanings towards interactive content to provide high quality storytelling? How do we deliver this 'on the go'? BBC Children has been at the forefront of providing TV branded games in the desktop and mobile space. This session will look at our strategy, the areas we are investigating and how we aim to make games that are amazing experiences for our audiences.

Takeaway

Takeaways will include insight into the areas that the BBC is looking at in the near-future, knowledge of the opportunities available for collaboration, and user metrics that detail the behaviours of our audience (e.g. Children like snackable content, of 400 games in the Children's portfolio none have an average playtime of over 10 minutes).

Intended Audience

The session is aimed game development agencies and software houses that have skills in mobile/tablet development - both apps and the mobile web. It will contain really useful information about user behaviours and approaches for other disciplines. No prerequisite knowledge is necessary.



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