March 18-22, 2019 | San Francisco, CA
GDC News & Updates
Please note: the information on this page reflects GDC Europe 2013.
Designers and publishers need to differentiate "Next Gen" games in new ways in order to succeed, and we can't follow the script of 2000 or 2006. At the same time, console values can be applied successfully to mobile and online. To meet financial goals the hardware companies need to woo new players, not just the established core. That means new kinds of games will be given a chance this Next Gen. Many new channels and genres have appeared since 2005, and many new sets of player expectations. This opens new doors but locks some old ones, both in the console market and in the emerging online and mobile world.
Developers, publishers, designers and producers - anyone who has the chance to turn a concept into a game or manage part of the the process of game making.