GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Cory Barlog on Reinventing ‘God of War’

Classic Game Postmortem: ‘Command & Conquer’

Real-Time Cloth Solutions on 'Marvel's Spider-Man'

GDC 2019 Highlights

How to Drive Engagement & Revenue in Social Gaming

Defying Expectations: 7 Lessons from The Sims Free Play

The Making of the Xbox Adaptive Controller

GDC Diamond Partners



Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

A Perfect Storm - Managing Community Through Sea Change

Linda Carlson  |  Director, Global Community Relations, SOE

Location: Congress Saal 2

Format: Lecture
Track: Business, Marketing & Management
Vault Recording: Video

We have enjoyed some spectacular voyages with our titles at Sony Online Entertainment, and we've weathered more than a few storms over almost 15 years. We've launched more than a dozen different MMOGs. Some continue to sail on magnificently, others have gone to the deeps, and more have been heavily retrofitted to face modern challenges. Change is hard, and we've made a great many changes over the years. In this open and honest session, we'll use case studies to examine how SOE has managed change in the past, how we have changed over time, how the player community has reacted to different issues over the years, and we'll offer our wins and scars for examination.


Managing significant change offers massive challenges to community relations. Review actual, historical events in SOE player history and how the company managed the player base, resulting in good or spectacularly bad effects. Learn how this shaped our own internal changes in our approach to player communication over the past 15 years.

Intended Audience

This example-driven lecture is designed to be both entertaining and illustrative of effective game company communication strategies that can assist anyone on the business side of gaming, including community managers, PR and brand personnel, as well as developers and executives who are actively involved in or influence player communications. Sink or swim people!

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