GDC | Game Developers Conference

GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

Advertisement

 

Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Turning One-Time Visitors into Lifetime Players: Building Retention in Mobile Games

Darion Lowenstein  |  Vice President of Game Development, Scopely


Location: Congress Saal 1

Format: Lecture
Track: Design
Vault Recording: Video


The stats are grim but true - most players never return after the first day of playing a new game. While the market teaches us to value high installs, the real value is in returning players who increase in value over time. How do you build stronger retention mechanics into your games and when do you need to find the right partner to take your game to that next level? 17-year game industry veteran Darion Lowenstein, who has worked with EA, Activision, Rockstar and now Scopely, will explore the game mechanics, messaging and partners that can turn one-time visitors into lifetime players.

Takeaway

Developers will learn some of the key game mechanics that drive user engagement and return visits in mobile games.

Intended Audience

Developers of all skill levels will be able to benefit from the key insights shared in this presentation.



Register Now
 
UBM Tech