Game Developers Conference | GDC | Home

Classic Game Postmortem: 'Sonic the Hedgehog'!
Learn more  More
Classic Game Postmortem: 'NBA Jam'!
Learn more  More
The Engineering Journey of Riot Esports!
Learn more  More
Partnership on 'Darkest Dungeon': The Double-Edged Sword!
Learn more  More
GDC Microtalks 2018: Playing with Fire!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Warface: Creating AAA Graphics for Low-End PCs

Konstantin Molchanov  |  Lead Artist, Crytek GmbH


Location: Offenbachsaal

Format: Lecture
Track: Visual Arts
Vault Recording: Video


The main topic will cover the most useful content creation solutions for technical issues that arise during the production of high-quality titles for low-end hardware. This includes tricks and techniques used to make game assets fit within tight, low-spec allowances, as well as how to ensure the smallest downloadable game size. Topics will include character, weapon, and environment assets creation processes that were used during the Warface free-to-play, MMO-FPS production.

Takeaway

The attendees will learn game assets optimization tricks and techniques that were used on Warface production, including characters, weapons, and environment assets.

Intended Audience

This session is open for regular and senior artists/technical artists seeking to expand their knowledge in the area of game asset optimization for low-end hardware.