GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

We Can't Afford to Focus: A New Way of Thinking for Multi-Platform

Jani Kahrama  |  CEO, Secret Exit Ltd.


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


So far we've kept things simple: make a great game on iOS, port to Android later. However, with chart positions now being subject to purchase by big players who can afford to do so - mobile is no longer an even playing field for quality content. With the above realization, we've radically changed our plan for the next game in our pipeline, Turbo Dismount. It has now become something totally different - a multi-platform project with a new approach for making each release support the larger whole. This talk will present Secret Exit's contemplations, reasoning and decisions in Q1-2 of 2013.

Takeaway

A chance to see one developer fully exposing the strategic decisions in the changing industry, and a possible new multi-platform business model for small studios.

Intended Audience

Other indie developers, publishers and VCs. No prerequisite knowledge is necessary.



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