Game Developers Conference | GDC | Home

Steam in 2017: State of the Marketplace!  Learn more  More
Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'!  Learn more  More
A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made 'NieR:Automata'!  Learn more  More
Powering Up ILMxLAB's Location-Based VR Experiences!
Learn more  More
Classic Game Postmortem: 'Sonic the Hedgehog'!
Learn more  More
Download the GDC 2018 State of the Industry Report!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

We Can't Afford to Focus: A New Way of Thinking for Multi-Platform

Jani Kahrama  |  CEO, Secret Exit Ltd.


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


So far we've kept things simple: make a great game on iOS, port to Android later. However, with chart positions now being subject to purchase by big players who can afford to do so - mobile is no longer an even playing field for quality content. With the above realization, we've radically changed our plan for the next game in our pipeline, Turbo Dismount. It has now become something totally different - a multi-platform project with a new approach for making each release support the larger whole. This talk will present Secret Exit's contemplations, reasoning and decisions in Q1-2 of 2013.

Takeaway

A chance to see one developer fully exposing the strategic decisions in the changing industry, and a possible new multi-platform business model for small studios.

Intended Audience

Other indie developers, publishers and VCs. No prerequisite knowledge is necessary.