Please note: the information on this page reflects GDC Europe 2013.
Attendees will get an understanding of what it takes to max out the opportunities using OpenGL ES 3.0 and what visual effects can be achieved. They will also learn what the challenges are for their graphics production pipeline and where the risks are within the ongoing fragmentation of the mobile gaming platform.
The talk will focus on technical aspects and will include some brief code samples. Hence, at least a basic understanding of the OpenGL graphic language is recommended. However, general information will also be useful for less tech-savvy attendees, like producers and graphic artists.