GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Cory Barlog on Reinventing ‘God of War’

Classic Game Postmortem: ‘Command & Conquer’

Real-Time Cloth Solutions on 'Marvel's Spider-Man'

GDC 2019 Highlights

How to Drive Engagement & Revenue in Social Gaming

Defying Expectations: 7 Lessons from The Sims Free Play

The Making of the Xbox Adaptive Controller

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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Cloned at Birth: The Story of Ridiculous Fishing

Rami Ismail  |  Business & Development, Vlambeer
Jan Willem Nijman  |  Designer, Vlambeer


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


Vlambeer's 2013 iOS hit Ridiculous Fishing has come a long way since its conception back in 2010. Vlambeer will discuss keeping your design focused, the ups and downs of working remotely during emotionally stressful times, and how to deal with sensitive subjects such as cloning or IAP. During the postmortem, we'll explain how the game finally came to be that game that everybody was talking about.

Takeaway

Attendees will gain insight into the process behind Ridiculous Fishing, and the challenges and opportunities that contributed to its success.

Intended Audience

Anyone interested in production, marketing and design, specifically indies, will benefit from having insight into the process that Vlambeer, Zach Gage, Greg Wohlwend and Eirik Suhrke went through.



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