GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Brain-Computer Interfaces: One Possible Future for How We Play

Mike Ambinder (Valve)

State of the Industry Report

'Marvel's Spider-Man': A Technical Postmortem

Elan Ruskin (Insomniac Games)

GDC 2019 Highlights

'Slay the Spire': Success through Marketability

Casey Yano (Mega Crit Games)

Cursed Problems in Game Design

Alex Jaffe (Riot Games)

NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI

Gautier Boeda (Square Enix Co., Ltd.)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Cloned at Birth: The Story of Ridiculous Fishing

Rami Ismail  |  Business & Development, Vlambeer
Jan Willem Nijman  |  Designer, Vlambeer


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


Vlambeer's 2013 iOS hit Ridiculous Fishing has come a long way since its conception back in 2010. Vlambeer will discuss keeping your design focused, the ups and downs of working remotely during emotionally stressful times, and how to deal with sensitive subjects such as cloning or IAP. During the postmortem, we'll explain how the game finally came to be that game that everybody was talking about.

Takeaway

Attendees will gain insight into the process behind Ridiculous Fishing, and the challenges and opportunities that contributed to its success.

Intended Audience

Anyone interested in production, marketing and design, specifically indies, will benefit from having insight into the process that Vlambeer, Zach Gage, Greg Wohlwend and Eirik Suhrke went through.



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