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How Hard Could It Be? The Story of a Cinematic

Brian Kindregan  |  Lead Writer, Blizzard


Location: Offenbachsaal

Format: Lecture
Track: DesignVisual Arts
Vault Recording: Video


StarCraft II: Heart of the Swarm embraces cinematics as a high-level storytelling tool, a tactic that has been under fire in the games industry in recent years. This presentation will examine the strengths and weaknesses of that approach by tracing the story development of one particularly difficult cinematic. By showing multiple versions of the animatic, Brian will track the differing speed of cinematic production vs. game design, the feedback received, the choices made, and how they impacted the story. He will cover the obstacles that were overcome, those that weren't, and the lessons learned.

Takeaway

Attendees will gain insights into the pros and cons of cinematics as a storytelling tool and the tough choices that go into story-oriented cinematics. They will learn about the nuances of communication between the development and cinematics teams, and hear about the challenges and solutions in the cinematic process.

Intended Audience

Mid to lead designers who are learning to work with a cinematics team. Writers who are attached to either a development team or a cinematics team. Cinematic artists and directors who work with a game team. No prerequisite knowledge is required.