Please note: the information on this page reflects GDC Europe 2013.
Attendees will gain insights into the pros and cons of cinematics as a storytelling tool and the tough choices that go into story-oriented cinematics. They will learn about the nuances of communication between the development and cinematics teams, and hear about the challenges and solutions in the cinematic process.
Mid to lead designers who are learning to work with a cinematics team. Writers who are attached to either a development team or a cinematics team. Cinematic artists and directors who work with a game team. No prerequisite knowledge is required.