GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Brain-Computer Interfaces: One Possible Future for How We Play

Mike Ambinder (Valve)

State of the Industry Report

'Marvel's Spider-Man': A Technical Postmortem

Elan Ruskin (Insomniac Games)

GDC 2019 Highlights

'Slay the Spire': Success through Marketability

Casey Yano (Mega Crit Games)

Cursed Problems in Game Design

Alex Jaffe (Riot Games)

NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI

Gautier Boeda (Square Enix Co., Ltd.)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

How Hard Could It Be? The Story of a Cinematic

Brian Kindregan  |  Lead Writer, Blizzard


Location: Offenbachsaal

Format: Lecture
Track: DesignVisual Arts
Vault Recording: Video


StarCraft II: Heart of the Swarm embraces cinematics as a high-level storytelling tool, a tactic that has been under fire in the games industry in recent years. This presentation will examine the strengths and weaknesses of that approach by tracing the story development of one particularly difficult cinematic. By showing multiple versions of the animatic, Brian will track the differing speed of cinematic production vs. game design, the feedback received, the choices made, and how they impacted the story. He will cover the obstacles that were overcome, those that weren't, and the lessons learned.

Takeaway

Attendees will gain insights into the pros and cons of cinematics as a storytelling tool and the tough choices that go into story-oriented cinematics. They will learn about the nuances of communication between the development and cinematics teams, and hear about the challenges and solutions in the cinematic process.

Intended Audience

Mid to lead designers who are learning to work with a cinematics team. Writers who are attached to either a development team or a cinematics team. Cinematic artists and directors who work with a game team. No prerequisite knowledge is required.



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