GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Pop-Up Arcade: Postmortems on Indie Arcades and Events

Zuraida Buter  |  Playful Arts Curator, Zo-ii
Marie Foulston  |  Queen Roughhouser, Wild Rumpus
Jonatan Van Hove  |  Co-Founder, Glitchnap


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


Pop-up indie arcades, game festivals and local multiplayer meetups are happening all across the world. Even though online play is omnipresent, the organizers prioritize the social situation that is created when players and spectators are all gathered in the same space. During the session, the speakers will present their experiences of the past years as organizers, as well as participants, of this local and global movement. They will discuss everything from the dirty details of how to put together a DIY arcade machine without a budget to their view on the impact of these events on game and play culture.

Takeaway

Attendees will receive an overview of how indie arcade events have become part of game culture in Europe. They will get new insights into how this culture is working to bring games to a wider audience, as well as into social spaces.

Intended Audience

People who are curious about the history, preparation and behind-the-scenes of indie arcades and local multiplayer events. People with an interest in exhibiting their games or hosting their own exhibitions. And of course, anybody who wants to celebrate local multiplayer culture with us!



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