GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Give Your Good Game a Great Chance to Succeed in Mobile F2P

Jameel Khalfan  |  Publishing, Pocket Gems


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


Give your good game a great chance to succeed in the mobile ecosystem. Mobile-first developer and publisher Pocket Gems will share learnings from cracking the mobile ecosystem nut to give their handcrafted games the platform to reach loyal and engaged players. Jameel Khalfan will touch on everything from design components to the incredibly complex user acquisition savvy required to breathe life into mobile games. Jameel will provide concrete and detailed examples of learning from the popular Pocket Gems catalog (including Tap Paradise Cove, Tap Zoo and Campus Life), as well as how the learnings were applied to partner games (Chasing Yello and Roboquest).

Takeaway

Attendees will walk away with an understanding of the phases of taking a mobile game from concept to hit, with special attention to key considerations for each phase.

Intended Audience

This session is intended for developers of mobile games, as well as any professionals who wish to understand the process of creating and maintaining engaging and successful F2P mobile games.



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