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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Give Your Good Game a Great Chance to Succeed in Mobile F2P

Jameel Khalfan  |  Publishing, Pocket Gems


Location: Europasaal

Format: Lecture
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


Give your good game a great chance to succeed in the mobile ecosystem. Mobile-first developer and publisher Pocket Gems will share learnings from cracking the mobile ecosystem nut to give their handcrafted games the platform to reach loyal and engaged players. Jameel Khalfan will touch on everything from design components to the incredibly complex user acquisition savvy required to breathe life into mobile games. Jameel will provide concrete and detailed examples of learning from the popular Pocket Gems catalog (including Tap Paradise Cove, Tap Zoo and Campus Life), as well as how the learnings were applied to partner games (Chasing Yello and Roboquest).

Takeaway

Attendees will walk away with an understanding of the phases of taking a mobile game from concept to hit, with special attention to key considerations for each phase.

Intended Audience

This session is intended for developers of mobile games, as well as any professionals who wish to understand the process of creating and maintaining engaging and successful F2P mobile games.



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