GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Classic Game Postmortem: 'Lemmings'

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

'Devil May Cry 5': Creating a Standout Action Game

GDC 2019 Highlights

'Into the Breach' Design Postmortem

GDC Main Stage: The Developer's Journey

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Reflections on a Distributed and Manager-Less Work Environment

Senta Jakobsen  |  Senior Development Director, Scattered Entertainment, A DeNA Company


Location: Offenbachsaal

Format: Lecture
Track: Production
Vault Recording: Video


A follow up to last year's presentation on 'Changing How Games are Made - Building and Working in a Distributed Team'. A review of how the first year of distributed and manager-less work has progressed. What has worked? What hasn't worked?


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